///////////////////////////////////////////////////////////////////////////////
//
// A2G RADAR MODES
//
//      Voice Over by Cricket   Additional coding by Gman
//
///////////////////////////////////////////////////////////////////////////////

Jump MainLoop

MainLoop

SimCommand SimSafeMasterArm

///////////////////////////////////////////////////////////////////////////////
// Display Start Info, start with  SimTrigger
///////////////////////////////////////////////////////////////////////////////

SetCursor 0.0 0.92
//SetColor 0xffffffff
SetTextBoxed 2
SetTextOrientation 1
Sound campaign\SAVE\18A-GRadar\AGradar1.wav
//Print 20 "WELCOME TO THE A2G RADAR GUIDE"
MoveCursor 0.0 -0.1
//Print 20 "DO NOT MANUALLY MOVE THE VIEW DURING THIS TUTORIAL"


MoveCursor 0.0 -0.2

//Print 20 "PLEASE FOLLOW THE TUTORIAL. 
MoveCursor 0.0 -0.2
//Print 20 "PRESS TRIGGER TO BEGIN"
WaitInput 20 94 SimTrigger
SimCommand SimTogglePaused
Clear

///////////////////////////////////////////////////////////////////////////////


Call TEST

Call BEGIN

Call FAMIL

Call MODES

Call GM

Call GMT

//Call SEA

Call SP

Call END

EndScript

///////////////////////////////////////////////////////////////////////////////

SetFlash 0x200
BEGIN
MoveCursor 0.0 0.2
Sound campaign\SAVE\18A-GRadar\AGradar2.wav
//Print 20 "PLEASE ADJUST THROTTLE TO MAINTAIN SPEED IN LEVEL FLIGHT"
Wait 5
Clear

SetCursor 0.4 0.2
SetCursorCallback 62
Oval 20 0.05
Sound campaign\SAVE\18A-GRadar\AGradar3.wav
//Print 20 "PLEASE SWITCH TO A2G MODE"
WaitInput 5 SimICPAG SimNextAGWeapon
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar4.wav
//Print 20 "THIS IS THE FIRE CONTROL RADAR (FCR) IN THE LEFT MFD"
SetCursorCallback 11
MoveCursor 0.0 -0.25
Oval 20 0.2
Wait 6
Clear
EndSection

////////////////////////////////////////////////////////


FAMIL
SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar5.wav
//Print 20 "LETS TAKE A QUICK LOOK AT WHAT WE HAVE IN HERE.  WE WILL LOOK IN MORE DEPTH IN A MOMENT"
Wait 7
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar6.wav
//Print 20 "CURRENT RADAR MODE"
SetCursorCallback 9
Oval 20 0.05
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar7.wav
//Print 20 "MAN / AUTO RANGE BUMPING"
SetCursorCallback 10
Oval 20 0.05
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar8.wav
//Print 20 "NORMAL/EXP"
SetCursorCallback 11
Oval 20 0.05
Wait 3
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar9.wav
//Print 20 "OVRD (PUTS THE RADAR TO STANDBY)"
SetCursorCallback 12
Oval 20 0.05
Wait 3
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar10.wav
//Print 20 "CONTROL OR OPTIONS"
SetCursorCallback 13
Oval 20 0.05
Wait 3
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar11.wav
//Print 20 "FREEZE (FREEZES THE DISPLAY)"
SetCursorCallback 15
Oval 20 0.05
Wait 3
Clear

SetCursor 0.4 0.2
//Print 20 "SNOWPLOW MODE"
SetCursorCallback 16
Oval 20 0.05
Wait 3
Clear

SetCursor 0.4 0.2
//Print 20 "CZ (CENTER ZONE / CURSORS)
SetCursorCallback 17
Oval 20 0.05
Wait 3
Clear

SetCursor 0.4 0.2
//Print 20 "TGT / STEERPOINT MODE"
SetCursorCallback 18
Oval 20 0.05
Wait 3
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar12.wav
//Print 20 "DECLUTTER"
SetCursorCallback 19
Oval 20 0.05
Wait 3
Clear

SetCursor 0.4 0.2
//Print 20 "MFD TERTIARY MODE"
SetCursorCallback 20
Oval 20 0.05
Wait 3
Clear


SetCursor 0.4 0.2
//Print 20 "MFD SECONDARY MODE"
SetCursorCallback 21
Oval 20 0.05
Wait 3
Clear


SetCursor 0.4 0.2
//Print 20 "MFD PRIMARY MODE"
SetCursorCallback 22
Oval 20 0.05
Wait 3
Clear

SetCursor 0.4 0.2
//Print 20 "SWAP (SWAPS THE MFDS)"
SetCursorCallback 23
Oval 20 0.05
Wait 6
Clear



SetCursor 0.4 0.2
SetCursorCallback 24
MoveCursor 0.07 -0.045
Oval 10 0.04
WaitSound campaign\SAVE\18A-GRadar\AGradar13.wav
//Print 20 "YOUR CURRENT BULLSEYE POSITION (IF BULLSEYE MODE IS ON THROUGH THE ICP OR DTC)"
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar14.wav
//Print 20 "CURSOR BULLSEYE COORDINATES"
SetCursorCallback 24
MoveCursor 0.065 0.025
Oval 20 0.04 0.03
Wait 5
Clear



SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar15.wav
//Print 20 "CURRENT AZIMUTH SETTING NUMBER IS DEGREES FROM LEFT TO RIGHT IN FRONT OF THE AIRCRAFT 6=60 DEGREES"
SetCursorCallback 26
MoveCursor 0.055 0.005
Oval 20 0.03
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar16.wav
//Print 20 "YOU CAN TOGGLE BETWEEN 1 (10 DEGREES) 3 (30 DEGREES) AND 6 (60 DEGREES)"
Wait 10
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar17.wav
//Print 20 "CURRENT RADAR RANGE"
SetCursorCallback 27
MoveCursor 0.065 0.04
Oval 20 0.03 0.05
SetCursorCallback 28
//Oval 20 0.03
Wait 5
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar18.wav
//Print 20 "RADAR CURSORS"
SetCursorCallback 11
MoveCursor 0.01 -0.25
Oval 20 0.05
Wait 5
Clear

EndSection

///////////////////////////////////////////////////////////////////////////////


MODES

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar19.wav
//Print 20 "NOW, LETS TAKE A LOOK AT THE DIFFERENT AG RADAR MODES AVAILBLE TO YOU"
Wait 5
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar20.wav
//Print 20 "CLICK GM"
SetCursorCallback 9
Oval 20 0.05
WaitInput 15 9
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar21.wav
//Print 20 "THE AIR TO GROUND OPTIONS IN FRONT OF YOU ARE:"
Wait 3
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar22.wav
//Print 20 "GM (GROUND MAPPING) THIS MODE IS USED FOR NON MOVING TARGETS"
SetCursorCallback 14
Oval 20 0.05
Wait 5
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar23.wav
//Print 20 "GMT (GROUND MOVING TARGET) DOES EXACTLY WHAT IS SAYS"
SetCursorCallback 15
Oval 20 0.05
Wait 5
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar24.wav
//Print 20 "SEA (FOR DETECTING BOATS/SHIPS)"
SetCursorCallback 16
Oval 20 0.05
Wait 5
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar25.wav
//Print 20 "AND OSB 10 PUTS THE RADAR TO STANDBY"
SetCursorCallback 18
Oval 20 0.05
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar26.wav
//Print 20 "SELECT GM MODE"
SetCursorCallback 14
Oval 20 0.05
WaitInput 15 14
Clear

EndSection
//////////////////////////////////////////////////////////////

GM

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar27.wav
//Print 20 "WE ARE IN GM (GROUND MAPPING) MODE AT THE MOMENT"
SetCursorCallback 9
Oval 20 0.05
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar28.wav
//Print 20 "THE RADAR SCREEN GIVES A TOP DOWN VIEW OF THE GROUND IN FRONT OF YOU"
Wait 5
Clear

SetCursor 0.4 0.2

//Print 20 "CONTACTS AT THE BOTTOM OF THE MFD ARE CLOSEST TO YOU"
Wait 5
Clear

SetCursor 0.4 0.2

//Print 20 "CONTACTS AT THE TOP ARE FURTHEST AWAY"
Wait 5
Clear

SetCursor 0.4 0.2

//Print 20 "THIS MODE IS USED TO FIND NON MOVING TARGETS"
Wait 5
Clear

SetCursor 0.4 0.2

//Print 20 "IT HAS A MAXIMUM RANGE OF 80 MILES"
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar33.wav
//Print 20 "IT DEFAULTS TO AN AZIMUTH OF 6 (60 DEGREES)"
SetCursorCallback 26
Oval 20 0.05
Wait 5
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar34.wav
//Print 20 "SELECT AND NAVIGATE TO STEERPOINT 5"
WaitInput 15 SimNextWaypoint
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar35.wav
//Print 20 "AT THE MOMENT THE RADAR IS IN TGT/STP MODE"
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar36.wav
//Print 20 "THIS MEANS THE CURSORS ARE CENTERED AROUND THE STEERPOINT"
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar37.wav
//Print 20 "YOU CAN STILL SLEW THE CURSORS OFF STERRPOINT BUT ONLY BY A LIMITED DISTANCE"
Wait 5
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar38.wav
//Print 20 "SLEW THE CURSORS AWAY FROM THE STEERPOINT"
Wait 8
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar39.wav
//Print 20 "NOW PRESS CZ TO ENSURE THE CURSORS ARE RESET TO STEERPOINT"
SetCursorCallback 17
Oval 10 0.05
WaitInput 20 17
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar40.wav
//Print 20 "AT STEERPOINT 5 THERE ARE SOME TARGETS REPRESENTED BY THE WHITE DOTS IN THE MFD"
Wait 8
Clear



SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar41.wav
//Print 20 "PUT THE CURSORS OVER ONE OF THE TARGETS"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar42.wav
//Print 20 "YOU CAN EXPAND THE RADAR DISPLAY TO see the target BETTER"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar43.wav
//Print 20 "PRESS NORM TO EXPAND THE DISPLAY"
SetCursorCallback 11
Oval 10 0.05
WaitInput 15 11
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar44.wav
//Print 20 "YOU CAN SEE A LITTLE BETTER NOW, HOWEVER, YOU CAN EXPAND IT FURTHER STILL"
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar45.wav
//Print 20 "PRESS EXP TO EXPAND THE DISPLAY"
SetCursorCallback 11
Oval 10 0.05
WaitInput 15 11
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar46.wav
//Print 20 "WE ARE NOW IN DBS1 (DOPPLER BEAM SHARPENING 1)"
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar47.wav
//Print 20 "PRESS DBS1 TO EXPAND THE DISPLAY"
SetCursorCallback 11
Oval 10 0.05
WaitInput 15 11
Clear

SetCursor 0.3 0.2
WaitSound campaign\SAVE\18A-GRadar\AGradar48.wav
//Print 20 "WE ARE NOW IN DBS2 (DOPPLER BEAM SHARPENING 2).  THIS IS THE HIGHEST DEFINITION YOU CAN GET WITH THE A2G RADAR"
Wait 5
Clear

SetCursor 0.4 0.2
WaitSound campaign\SAVE\18A-GRadar\AGradar49.wav
//Print 20 "AS YOU CAN SEE, THE DETAIL IS QUITE GOOD NOW AND YOU CAN MAKE OUT RUNWAYS ETC.."
Wait 5
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar50.wav
//Print 20 "LOCK UP ONE OF THE CONTACTS WITH EITHER DESIGNATE TARGET OR TMS UP"
WaitInput 15 SimDesignate SimTMSUp
Clear

wAIT 5
SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar51.wav
//Print 20 "ONCE YOU HAVE THE TARGET LOCKED, YOU CAN NO LONGER SEE TARGETS AROUND IT"
Wait 5
Clear



SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar52.wav
//Print 20 "YOU CAN SEE YOUR TIME TO TARGET HERE"
//Line 10 0.4 0.17 -0.35 -0.84
SetCursorCallback 18
MoveCursor -0.1 -0.02
Oval 10 0.04 0.03
Wait 5
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar53.wav
//Print 20 "DROP THE LOCK ON THE CONTACT (RADAR RETURN TO SEARCH)"
WaitInput 10 SimDropTrack SimTMSDown
Clear

EndSection
////////////////////////////////////////////////////////////////
GMT
Wait 5
SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar54.wav
//Print 20 "CLICK TO SWITCH RADAR MODES TO GMT (GROUND MOVING TARGET)"
SetCursorCallback 9
Oval 20 0.05
WaitInput 15 9
ClearLast 1
SetCursorCallback 15
Oval 10 0.05
WaitInput 20 15
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar55.wav
//Print 20 "NAVIGATE TO STEERPOINT 6"
WaitInput 20 SimNextWaypoint
Wait 15
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar56.wav
//Print 20 "IN THIS MODE THE RADAR WILL ONLY SHOW CANTACTS WHICH ARE MOVING"
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar57.wav
//Print 20 "IT HAS A MAXIMUM RANGE OF 40 MILES"
Wait 5
Clear

SetCursor 0.4 0.2
waitSound campaign\SAVE\18A-GRadar\AGradar58.wav
//Print 20 "IN THIS MODE, YOU CAN ALSO EXPAND THE RADAR DISPLAY BUT ONLY TO EXP, NOT DBS1 OR DBS2"
Wait 5
Clear



SetCursor 0.4 0.2
WaitSound campaign\SAVE\18A-GRadar\AGradar59.wav
//Print 20 "THERE ARE SOME MOVING GROUND UNITS NEAR STEERPOINT 6, PLACE THE CURSORS OVER THEM"
Wait 10
Clear

SetCursor 0.4 0.2
WaitSound campaign\SAVE\18A-GRadar\AGradar60.wav
//Print 20 "EXPAND THE DISPLAY TO SEE THE TARGET BETTER"
SetCursorCallback 11
Oval  10 0.05
WaitInput 20 11
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar61.wav
//Print 20 "YOU CAN NOW SEE THE FULL COLUMN OF TARGETS, LOCK ONE OF THEM UP"
WaitInput 20 SimTMSUp SimDesignate
Clear



SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar62.wav
//Print 20 "THE ONLY WAY TO ENSURE THE TARGET IS NOT FRIENDLY IS TO DECLARE WITH AWACS"
Wait 8
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar63.wav
//Print 20 "DROP THE LOCK ON THE UNITS"
WaitInput 20 SimTMSDown SimDropTrack
Clear






EndSection
//////////////////////////////////////////////////////////
SEA


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar64.wav
//Print 20 "SELECT AND NAVIGATE TO STEERPOINT 7"
WaitInput 20 SimNextWaypoint
Clear

Wait 15

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar65.wav
//Print 20 "CLICK TO SWITCH RADAR MODES TO SEA"
SetCursorCallback 9
Oval 20 0.05
WaitInput 15 9
ClearLast 1
SetCursorCallback 16
Oval 10 0.05
WaitInput 20 16
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar66.wav
//Print 20 "SEA MODE IS DESIGNED FOR PICKING UP SURFACE TARGETS ONLY, IT WILL NOT SHOW ANY LAND BASED TARGETS"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar67.wav
//Print 20 "IT WILL PICK UP BOTH MOVING AND NON MOVING TARGETS ON THE WATER"
Wait 8
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar68.wav
//Print 20 "IT HAS A MAXIMUM RANGE OF 40 MILES"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar69.wav
//Print 20 "THIS MODE ALSO HAS AN EXP MODE BUT WILL NOT GO TO DBS1/2"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar70.wav
//Print 20 "THERE IS A CARRIER AT STEERPOINT 7"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar71.wav
//Print 20 "EXPAND THE DISPLAY SO YOU CAN SEE BETTER"
SetCursorCallback 11
Oval 20 0.05
WaitInput 15 11
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar72.wav
//Print 20 "LOCK UP THE CARRIER.  AGAIN ONLY WAY TO TELL IF IT IS FRIENDLY OR NOT IS TO DECLARE WITH AWACS"
WaitInput 20 SimTMSUp SimDesignate
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar73.wav
//Print 20 "DROP THE LOCK ON THE CARRIER"
WaitInput 20 SimDropTrack SimTMSDown
Clear
EndSection
//////////////////////////////////////////////////////////////////////////////////////////////////////

SP

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar74.wav
//Print 20 "MAKE A RIGHT TURN TO HEADING 090"
Wait 30
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar75.wav
//Print 20 "RESELECT GM MODE"
SetCursorCallback 9
Oval 20 0.05
WaitInput 15 9
ClearLast 1
SetCursorCallback 14
Oval 10 0.05
WaitInput 20 14
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar76.wav
//Print 20 "AT THE MOMENT THE RADAR IS IN TGT/STP MODE"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar77.wav
//Print 20 "AS YOU SEEN EARLIER, YOU CAN ONLY TAKE THE CURSORS A LIMITED DISTANCE FROM THE STEERPOINT"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar78.wav
//Print 20 "AS A RESULT, THE CURSORS ARE TRYING TO SCAN THE STEERPOINT (WHICH IS BEHIND YOU)"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar79.wav
//Print 20 "IF YOU WANT TO GO ANY FURTHER THAN THAT YOU MUST USE SNOWPLOW MODE"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar80.wav
//Print 20 "PUT THE RADAR INTO SP MODE (SNOWPLOW)"
SetCursorCallback 16
Oval 10 0.05
WaitInput 20 16
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar81.wav
//Print 20 "PRESS TMS UP OR DESIGNATE TARGET TO ACTIVATE THE CURSORS"
WaitInput 20 SimDesignate SimTMSUp
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar82.wav
//Print 20 "YOU CAN NOW SLEW THE CURSORS FREELY OF THE STEERPOINT"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar83.wav
//Print 20 "THIS IS USEFUL FOR FINDING GROUND TARGETS OF OPORTUNITY"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar84.wav
//Print 20 "BE CAREFUL WHEN DOING THIS AS ITS EASY TO DRIFT INTO FRIENDLY TERRITORY"
MoveCursor 0.0 -0.05
//Print 20 "THIS MAY RESULT IN FRIENDLY FIRE SO ALWAYS DECLARE YOUR TARGET"
Wait 18
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar85.wav
//Print 20 "YOU CAN USE SP MODE WITH ANY OF THE SUBMODES OF THE AG RADAR (GM/GMT/SEA)"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar86.wav
//Print 20 "YOU CAN SWITCH THE RADAR BETWEEN AUTO / MAN RANGE BUMPING WITH THIS BUTTON"
SetCursorCallback 10
Oval 10 0.05
Wait 8
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar87.wav
//Print 20 "IN AUTO MODE IT WILL CHANGE THE RADAR RANGE AUTOMATICALLY WHEN THE CURSORS ARE NEAR THE TOP OF THE MFD"
Wait 10
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar88.wav
//Print 20 "OR LESS THAN HALF WAY UP THE MFD"
Wait 5
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar90.wav
//Print 20 "THE RANGE WILL ONLY BE BUMPED WHEN THE CURSORS ARE NOT BEING SLEWED"
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar88.wav
//Print 20 "ENUSRE THE RADAR IS IN AUTO MODE"
SetCursorCallback 10
Oval 10 0.05
Wait 8
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar91.wav
//Print 20 "EXPERIMENT WITH THIS BY MOVING THE CURSORS UP TO THE TOP OF THE DISPLAY"
Wait 10
Clear

Wait 3

SetCursor 0.4 0.2
//Print 20 "THEN BACK DOWN AGAIN"
Wait 8
Clear


SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar93.wav
//Print 20 "IN MAN MODE, YOU WILL HAVE TO DO ALL RANGE BUMPING MANUALLY"
Wait 10
Clear

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar94.wav
//Print 20 "TO TAKE THE RADAR OUT OF SP MODE HIT THE BUTTON AGAIN AND THE RADAR WILL RETURN TO TGT MODE"
SetCursorCallback 16
Oval 10 0.05
WaitInput 20 16
Clear

EndSection
////////////////////////////////////////////////////////////////////////////////////////////////////////////
END

SetCursor 0.4 0.2
Sound campaign\SAVE\18A-GRadar\AGradar95.wav
//Print 20 "THAT CONCLUDES THIS TUTORIAL, FEEL FREE TO CONTINUE FLYING AND EXPERIMENT WITH THE DIFFERENT MODES"
Wait 10
Clear

EndSection










///////////////////////////////////////////////////////////////////////////////

EndScript