///////////////////////////////////////////////////////////////////////////////
//
// AGM-88 HARM Trainer V1.0
//
//    VOICE OVER BY CRICKET      ADDITIONAL CODING BY GMAN
///////////////////////////////////////////////////////////////////////////////

Jump MainLoop

MainLoop

SimCommand SimSafeMasterArm

///////////////////////////////////////////////////////////////////////////////
// Display Start Info, start with  SimTrigger
///////////////////////////////////////////////////////////////////////////////

//SetCursor 0.0 0.92
SetColor 0xffffffff
//SetTextBoxed 2
//SetTextOrientation 1
WaitSound campaign\save\39AGM88\HARM1.wav
//Print 20 "WELCOME TO THE AGM-88 HARM GUIDE"
//MoveCursor 0.0 -0.1
//Print 20 "DO NOT MANUALLY MOVE THE VIEW DURING THIS TUTORIAL"
//MoveCursor 0.0 -0.1
//Print 20 "PLEASE FOLLOW THE TUTORIAL EXACTLY"
//MoveCursor 0.0 -0.2
//Print 20 "PRESS TRIGGER TO BEGIN"
WaitInput 20 94 SimTrigger
SimCommand SimTogglePaused
//Clear

///////////////////////////////////////////////////////////////////////////////

Wait 1
SimCommand SimArmMasterArm
SetFlash 0x200
//MoveCursor 0.0 0.2
Sound campaign\save\39AGM88\HARM2.wav
//Print 20 "ADJUST THROTTLE TO 85 % TO MAINTANE 300 KTS"
Wait 15.5
//Clear

SetCursorCallback 62
Oval 20 0.03
MoveCursor 0.0 0.2
Sound campaign\save\39AGM88\HARM3.wav
//Print 20 "THE FIRST THING WE DO IS GO TO A2G MASTERMODE"
WaitInput 20 62
Clear


//MoveCursor -0.2 0.4
Sound campaign\save\39AGM88\HARM4.wav
//Print 20 "WE NEED TO BRING UP THE HAD (HARM ATTACK DISPLAY) PAGE IN THE LEFT MFD"
Wait 8
Clear


Sound campaign\save\39AGM88\HARM5.wav
//Print 20 "TO DO THIS WE NEED TO BRING UP THE MAIN MENU ON THE LEFT MFD "
Wait 8
Clear

SetCursorCallback 21
Oval 20 0.1
MoveCursor 0.0 0.2
Sound campaign\save\39AGM88\HARM6.wav
//Print 20 "PRESS OSB 13 TWO TIMES"
WaitInput 20 21
//Clear
SetCursorCallback 21
Oval 20 0.1
WaitInput 20 21
Clear

SetCursorCallback 10
Oval 20 0.1
MoveCursor 0.0 0.2
Sound campaign\save\39AGM88\HARM7.wav
//Print 20 "SELECT THE HAD PAGE FROM THE MAIN MENU"
WaitInput 20 10
Clear

SetCursorCallback 28
MoveCursor 0.06 -0.02
Oval 20 0.03
MoveCursor 0.2 0.2
Sound campaign\save\39AGM88\HARM8.wav
//Print 20 "ON THE LEFT SIDE OF THE MFD THE SCALE IS SHOWN (CURRENTLY AT 60NM)"
Wait 8
Clear

SetCursorCallback 27
Oval 20 0.03
MoveCursor 0.2 0.2
Sound campaign\save\39AGM88\HARM9.wav
//Print 20 "REDUCE THE SCALE TO 30 TO HELP SEE THE THREATS"
WaitInput 20 27
Clear

Sound campaign\save\39AGM88\HARM10.wav
//Print 20 "THE NUMBERS YOU CAN SEE IN YELLOW REPRESENT THE DIFFERENT RADAR THREATS IN THE AREA"
Wait 10
Clear

SetCursorCallback 11
MoveCursor 0.0 -0.12
Oval 20 0.04
MoveCursor 0.0 0.1
Sound campaign\save\39AGM88\HARM11.wav
//Print 20 "WE HAVE AN SA2 AND SEARCH RADAR"
Wait 3
Clear

MoveCursor 0.09 -0.12
Oval 20 0.04
//MoveCursor 0.0 0.1
Sound campaign\save\39AGM88\HARM12.wav
//Print 20 "AN SA3"
Wait 3
Clear

MoveCursor 0.032 0.05
Oval 20 0.04
//MoveCursor 0.0 0.1
Sound campaign\save\39AGM88\HARM13.wav
//Print 20 "AND AN SA6"
Wait 3
Clear


SetCursorCallback 11
//MoveCursor 0.0 0.2
Sound campaign\save\39AGM88\HARM14.wav
//Print 20 "ANY NMBERS HIGHLIGHTED IN RED ARE THREATS THAT ARE ACTIVLEY PAINTING YOU"
Wait 10
Clear

Wait 3
SetCursorCallback 11
MoveCursor 0.0 -0.13
Oval 20 0.03
//MoveCursor 0.0 0.1
Sound campaign\save\39AGM88\HARM15.wav
//Print 20 "SLEW THE CURSORS OVER THE SA2"
Wait 10
Clear


SetCursorCallback 11
Oval 20 0.03
//MoveCursor 0.0 0.2
Sound campaign\save\39AGM88\HARM16.wav
//Print 20 "PRESS OSB 3 (NORM) TO EXPAND THE DISPLAY AT THE CURSORS POSITION"
WaitInput 10 11
Clear

Sound campaign\save\39AGM88\HARM17.wav
//Print 20 "DESIGNATE THE TARGET SA2, A SMALL SQUARE WILL APPEAR AROUND IT"
Wait 6
Clear

SetCursorCallback 62
MoveCursor -0.06 0.58
Oval 20 0.07
//MoveCursor 0.0 0.2
Sound campaign\save\39AGM88\HARM18.wav
//Print 20 "NOTE THE RANGE INDEX IN THE HUD WITH THE SMALL CARET MOVING DOWN IT"
MoveCursor 0.0 -0.18
Oval 20 0.02
Wait 6
Clear


Wait 10
MoveCursor 0.0 -0.02
Oval 20 0.02
//MoveCursor 0.0 0.2
Sound campaign\save\39AGM88\HARM19.wav
//Print 20 "ONCE THE CARET REACHES THE MIDDLE OF THE SCALE, THIS SHOULD BE A GOOD RANGE TO FIRE FROM"
Wait 6
Clear

Sound campaign\save\39AGM88\HARM20.wav
//Print 20 "PRESS AND HOLD THE PICKLE BUTTON FOR 2 SECONDS"
WaitInput 20 SimPickle
Wait 2
Clear

Sound campaign\save\39AGM88\HARM21.wav
//Print 20 "ONCE THE MISSILE HAS LAUNCHED, TURN LEFT 50 DEGREES (HDG 150) TO REDUCE THE CLOSURE RATE TO THE THREAT"
Wait 15
Clear

Wait 47
SimCommand OTWSelectWeaponMode
Wait 5
Sound campaign\save\39AGM88\HARM22.wav
//Print 20 "Impact"
Wait 3
SimCommand OTWSelect2DCockpitMode
Clear


Sound campaign\save\39AGM88\HARM23.wav
//Print 20 "THAT CONCLUDES THIS TUTORIAL, PLEASE FEEL FREE TO ENGAGE ONE OF THE OTHER TARGETS"
Wait 15
Clear



///////////////////////////////////////////////////////////////////////////////

EndScript